Update!

Who the hell are these idiots?
Anyway, officially back in the saddle after getting a few art assets done! (And procrastinating with a few doodles on my socials)
Intro cutscenes for the imps meeting their respective summoners are well underway, I just need to make adjustments here and there to make sure they work how I want them to. (Picture TOTALLY unrelated of course obviously don't worry about it would I lie to you of course I would)
The map-making side of RPGMV stuff tends to be something that I struggle with, so I'm going to be experimenting quite a bit with that which may take some time. On a related note, I do have a quick little question for folks.
When it comes to overworld battles, do you prefer to have random encounters or would you rather there be some kind of "unidentified blob" type thing that runs toward you in order to initiate combat? Maybe have battles occur right before exiting a room? How do you all feel about it?
I'm open to experimenting with the next build, since it's going to lay the groundwork for encounters and combat for the rest of the game. Lot of play testing to look forward to once it's out! (Can't say that I have a time frame in mind for when that'll be, I've got quite a bit keeping me busy for the next month or so but I'll be chipping away where I can)
Feel free to offer suggestions if you like! And thanks for playing!!EDIT!
I've decided that for the first release of this build, normal enemy encounters will be randomized with purchasable items that will enable you to avoid them if you so desire. Elite Encounters and other unique interactions I think I'm going to make in to Overworld events with distinctive sprites. I'm still making the maps, so I'll have to play around with things to see if I can get them how I want them. I'll make another devlog once I've got more meaningful updates!
Also considering making this next update the "real" final demo update. I'd like the demo to be playable in the browser, and next update will probably be the cut-off point before the game becomes too large for that.
Get Impious
Impious
Status | In development |
Author | FeelinImpish |
Genre | Action, Role Playing |
Tags | Adult, Erotic, No AI |
Comments
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how fare ye? as a person, I mean. Youve got some stones refusing cash and I was wondering if everything was fine. It seemed like you were getting your ass beat for a while so its already a triumph youre creating we just worry.
Oh, I'm hanging in there I suppose. It's nice of you to ask, I appreciate it! Hope things are good on your end.
I'm really fortunate to be in a pretty good spot financially, so I don't have much incentive to monetize my stuff. I have been considering making a tip jar kind of thing, but I'm still on the fence about that.
I think overworld enemies should be identifiable but I think that beleth should randomly send “raids” every so often that search the map with a visibility cone you can hide from or fight like the facility from bfs9. Those can be blobs.
Oooh, that raid idea is great actually. I'll have to see about adding something like that!
YES KING, I am your not at all scheming visier
i don’t mind blob for now but from an artistic perspective, (in my opinion who has no experience with coding and what not) I rather have a dark silhouette of a typical enemy that would be encountered in the area or zone to give personal touch, the silhouette DOES NOT ABOSULTLY HAVE TO PROMISE an enemy in the fight.
I prefer visible enemy blobs, especially if individual battles are meant to be a tad difficult and tactical. The positive I can see with random encounters is it would be much easier to program usable skills that would either draw attention (e.g. prideful yelling) or avoid (e.g. rogue stealth).
Definitely prefer a kind of indicator for a battle allowing the battle to be avoidable.
i prefer random blob one but personally don't mind the random encounter as long as it's is done with a adjusted frequency, like i don't wanna feel like a monotonous grind with these encounter especially when exploring the overworld.
I'm personally for the unidentified blob approach, means if you're gamer enough you can zip past them, but having either a consumable that stops you from having encounters or a way to disable them entirely in case of emergency would be nice.
I think random battles would be good, if there was also some sort of item like a repellant for if you just needed to get by
I would like to have option to not engage in combat if I don't want, by avoid enemies or have special item...
I prefer my random battles to be random. Also helps us grind for levels if we gotta.
"the unidentified blob" type thing that runs toward yo